Loading, card activation, navigation and feedback connect these studies. Entrance, hold, transition and completion communicate what the interface is doing. Character and scene animation also give waiting states, such as construction and report generation, a more expressive presence.
From micro-interactions to game feedback
The collection ranges from bottom tabs, pull-to-refresh and profile details to leaderboard banners, card reveals, wheels and game impacts. Motion intensity follows context: subtle feedback for everyday UI, stronger focal points and emotional emphasis for campaigns and games.
Designed for implementation
The original portfolio documents delivery through Lottie, GIF, frame animation and embedded video. Output choices depend on layer complexity, transparency and playback context. The 23 studies are organised around state feedback, campaign visuals and game interaction, making their timing and intensity easy to compare.
Motion collection
23 original studies · Play on demand, pause and seek