STUDIO / 03
About & résumé
Leo Huang · From industrial design to product delivery.
01 / My Story
A designer’s eye.
A builder’s practice.
I graduated in Industrial Design from Ningbo University of Technology in 2014 and entered the digital industry in 2015. After UI design, team leadership and startup collaboration, I now build AI applications, casual games and business tools independently. My strengths are experience design, delivery and iteration; acquisition and commercialization remain areas I am developing.
Download PDF résumé (Chinese) ↓黄宇维 / Leo
02 / CAREER
Career history
From interface design and team leadership to independent delivery: responsibilities and selected work by employment period.
- 01现在 / Now
AI applications / Casual games / Business tools
Independent developer
Extending design practice into product development, from requirements and experience design to AI-assisted development, release and iteration.
- Building Ai Dream Studio, Swap Sudoku and Zhang Yi Zhang. In the collaborative Xialin business, I own platform requirements, design, development and maintenance.
- 022024.06—2026.08
Cross-border commerce / Finance · Company of about 70
Xiamen Babang Information Technology
Visual Director
Owned visual iteration across commerce and financial services, covering most team projects from design standards through delivery review.
- Established design standards and reviewed commerce imagery and visual assets for consistency across iterations.
- Planned and designed cross-border B2B financial websites; independently delivered and maintained the HylinkAds and HylinkPay public portals.
- 032020.04—2024.05
Utilities / Short drama / Game apps · Company of about 50
Xiamen Chenglie Information Technology
Co-founder / Design Lead / Game Project Lead
Joined as a co-founder, initially handling all app visuals independently and later leading five designers, with responsibility expanding into product planning and team delivery.
- Designed interfaces and visual assets across app categories, aligning design direction and delivery quality across concurrent projects.
- Led Pocket Chicken from inception through development and operations, personally handling planning, prototypes, UI, motion and much of the artwork.
- 042018.03—2020.03
Later renamed Jiushibadu · Social / Commerce / Finance · Company of about 200
Xiamen Miguan Information Technology
UI Designer → Head of Design
Promoted from UI designer to Head of Design, leading 13 designers and supporting multiple business lines with visual direction and quality management.
- Owned the primary visual direction of company apps and reviewed visual materials for quality.
- Improved collaboration and delivery workflows; established design standards, department practices and performance criteria for a repeatable management framework.
- 052016.07—2018.02
Startup · Campus social networking
Xiamen Yanming Information Technology
UI / Visual Designer · Sole Visual Designer
As the startup’s sole visual designer, independently handled app interfaces and all visual materials for its campus social product.
- Delivered visuals for product screens, promotion and operational needs, covering both product and communication contexts in a lean team.
- 062015.06—2016.02
Startup · Parcel collection services
Xiamen Lanshang Information Technology
UI Designer → Core Visual Team Member
Entered the internet industry as a UI designer and grew into a core visual team member, responsible for all app screens for a parcel collection service.
- Designed and reviewed online and offline promotional materials, connecting the app experience with a consistent visual identity across marketing.
- 072014
Education
Ningbo University of Technology
Bachelor’s degree · Industrial Design
A grounding in human usage contexts and experience that informs interface design, interaction and product practice.
03 / PRACTICE
What I bring
- Product & experience
- Requirements / User flows / Interaction prototypes / Visual hierarchy
- Development & delivery
- AI-assisted development / Model APIs / Generation tasks / Release & debugging
- Team collaboration
- Task planning / Design standards / Delivery quality / Cross-functional communication
- Developing further
- Audience validation / Acquisition / Payment experiments / Revenue & cost judgment