STUDIO / 03

About & résumé

Leo Huang · From industrial design to product delivery.

01 / My Story

A designer’s eye.
A builder’s practice.

I graduated in Industrial Design from Ningbo University of Technology in 2014 and entered the digital industry in 2015. After UI design, team leadership and startup collaboration, I now build AI applications, casual games and business tools independently. My strengths are experience design, delivery and iteration; acquisition and commercialization remain areas I am developing.

Download PDF résumé (Chinese) ↓

黄宇维 / Leo

  1. 01现在 / Now

    AI applications / Casual games / Business tools

    Independent developer

    Extending design practice into product development, from requirements and experience design to AI-assisted development, release and iteration.

    • Building Ai Dream Studio, Swap Sudoku and Zhang Yi Zhang. In the collaborative Xialin business, I own platform requirements, design, development and maintenance.
  2. 022024.06—2026.08

    Cross-border commerce / Finance · Company of about 70

    Xiamen Babang Information Technology

    Visual Director

    Owned visual iteration across commerce and financial services, covering most team projects from design standards through delivery review.

    • Established design standards and reviewed commerce imagery and visual assets for consistency across iterations.
    • Planned and designed cross-border B2B financial websites; independently delivered and maintained the HylinkAds and HylinkPay public portals.
  3. 032020.04—2024.05

    Utilities / Short drama / Game apps · Company of about 50

    Xiamen Chenglie Information Technology

    Co-founder / Design Lead / Game Project Lead

    Joined as a co-founder, initially handling all app visuals independently and later leading five designers, with responsibility expanding into product planning and team delivery.

    • Designed interfaces and visual assets across app categories, aligning design direction and delivery quality across concurrent projects.
    • Led Pocket Chicken from inception through development and operations, personally handling planning, prototypes, UI, motion and much of the artwork.
    Explore Pocket Chicken ↗
  4. 042018.03—2020.03

    Later renamed Jiushibadu · Social / Commerce / Finance · Company of about 200

    Xiamen Miguan Information Technology

    UI Designer → Head of Design

    Promoted from UI designer to Head of Design, leading 13 designers and supporting multiple business lines with visual direction and quality management.

    • Owned the primary visual direction of company apps and reviewed visual materials for quality.
    • Improved collaboration and delivery workflows; established design standards, department practices and performance criteria for a repeatable management framework.
  5. 052016.07—2018.02

    Startup · Campus social networking

    Xiamen Yanming Information Technology

    UI / Visual Designer · Sole Visual Designer

    As the startup’s sole visual designer, independently handled app interfaces and all visual materials for its campus social product.

    • Delivered visuals for product screens, promotion and operational needs, covering both product and communication contexts in a lean team.
  6. 062015.06—2016.02

    Startup · Parcel collection services

    Xiamen Lanshang Information Technology

    UI Designer → Core Visual Team Member

    Entered the internet industry as a UI designer and grew into a core visual team member, responsible for all app screens for a parcel collection service.

    • Designed and reviewed online and offline promotional materials, connecting the app experience with a consistent visual identity across marketing.
  7. 072014

    Education

    Ningbo University of Technology

    Bachelor’s degree · Industrial Design

    A grounding in human usage contexts and experience that informs interface design, interaction and product practice.

    Product & experience
    Requirements / User flows / Interaction prototypes / Visual hierarchy
    Development & delivery
    AI-assisted development / Model APIs / Generation tasks / Release & debugging
    Team collaboration
    Task planning / Design standards / Delivery quality / Cross-functional communication
    Developing further
    Audience validation / Acquisition / Payment experiments / Revenue & cost judgment